FARMERS MARKET LADY
A lady selling her stuff at your local trendy market, with her cool glasses and rad overalls.
Personal project, all aspects
Going from 2D design to assembly and rendering in Houdini Solaris, the focus was on maintaining a fairly stylized look, but still having fun with highly detailed materials and a tactile feel.
This project was a chance to use some of my custom hair deformer technology and a few other bits and pieces of RnD.
After an inital round of sketches, the model was created with a combinaison of Zbrush and Maya.
My texture process involves a mix of Mari and Painter, as well as procedural materials and displacement generators.
The hair is groomed in Houdini, and the interpolation is handled with a custom HairGen algorithm that has a more predictable behavior than the native one.
A CFX setup is made in Houdini as well to handle cloth, necklaces and hair simulations.
Finally the scene is assembled, lookdev'd and lit in USD/Solaris/Redshift. The hair deformation is handled procedurally by avGroom, a custom hair deformer, implemented as a native SOP node, as well as a USD plugin, and a Maya plugin.