LENOVO - LEGION

PROJECT

PROJECT

PROJECT

Character created as part of a spot for Lenovo's Legion series of laptops.

ROLE

Bounty Hunter character Model/Lookdev, Lighting

YEAR

2018

// STILLS

TURN_BOUNTY

PROCESS

On this character, I had around a 100 UDIMs, with about 3 to 5 layered materials. Materials where split by UDIM groups, on over 250+ individual objects. I also developped a custom map baking tool, right inside Maya with Redshift, to be able to quickly process high quality info maps (AO, Curvature and such) on the mechanical parts. I ended up with 1500+ maps, ranging from very small 256x256 to large 4096x4096.

TURN_BOUNTY_FACE
Showcase03
Showcase02
Showcase01
Showcase05
Showcase04

// MAKING-OF

// WORK-IN-PROGRESS

Blocking_04
WIP_7

CG + DESIGN x CODE

Alexandre Veaux

LINKS