LENOVO - LEGION
Character created as part of a spot for Lenovo's Legion series of laptops.
Bounty Hunter character Model/Lookdev, Lighting
On this character, I had around a 100 UDIMs, with about 3 to 5 layered materials. Materials where split by UDIM groups, on over 250+ individual objects. I also developped a custom map baking tool, right inside Maya with Redshift, to be able to quickly process high quality info maps (AO, Curvature and such) on the mechanical parts. I ended up with 1500+ maps, ranging from very small 256x256 to large 4096x4096.